![]() ![]() #ORCS MUST DIE 3 MAGE TOWER UPGRADE#Trap balance is good, though the upgrade value of each trap varies. In between matches, you have the option to spend skulls to upgrade various traps. Your spellbook shows you which enemies will be attacking and gives a list of your assorted goodies You can only earn two skulls per level at that difficulty, as opposed to up to five in standard mode, but it gives players the chance to learn the quirks of a map without being pasted by the enemy. ![]() If a level is giving you too much trouble, the game will ask if you want to switch to Apprentice Mode. That's one of the only problems with OMD the difficulty pace is occasionally uneven, even on Normal difficulty. The second time through the game is blisteringly hard you'll find yourself panting by the third level. I'm generally no fan of playing through a game a second time on a higher difficulty level, but OMD's Nightmare mode is great enough to make me reconsider. No two levels are the same players who assume that a long hallway is a simple shooting gallery may find themselves caught off-guard by an unnoticed entrance, fast-moving enemies who dodge most traps, or fliers who simply avoid the morass of death mounted to the floor. There's no "right" solution no matter what you choose you'll find yourself dashing back and forth between entrances, laying traps to decimate or delay one group while you leap through a portal and fend off the other. ![]()
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